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This is a personal project that I have been working on part-time over the past few months.
I wanted to showcase my skills in a few different areas. Traditional Storyboarding, prop designing and environments. These are skills that I am still trying to develop, so this project was a good way to get some practice in.

The main illustration was developed with the intention of this 'Game' being VR based, the POV camera angle gives the viewer a glimpse into the Post apocalyptic world.

The reason I decided to go with a Post apocalyptic setting was because it allowed me the freedom to really use my imagination with regards to how props might look, and the overall aesthetic.

This illustration is from the players perspective, creating a more immersive experience when viewing it.

This illustration is from the players perspective, creating a more immersive experience when viewing it.

Traditional storyboard showing key frames from the scene.

Traditional storyboard showing key frames from the scene.

A modified Glock 9mm with a nail handguard for melee attacks.

A modified Glock 9mm with a nail handguard for melee attacks.

This is an Enemies Gas-mask, it no longer functions and is used to intimidate other travellers.

This is an Enemies Gas-mask, it no longer functions and is used to intimidate other travellers.

The welcome sign features in this environment piece.
I wanted to show how a prop design would look in the environment.

The welcome sign features in this environment piece.
I wanted to show how a prop design would look in the environment.